Vastuum

Vastuum contains 255 cards.
Released: 2018-06-18
Karn, Heart of Guilt

Karn, Heart of Guilt {4}{C}{C}{C}{C}

Legendary Planeswalker - Karn
[+2]: Until your next turn, creatures your opponents control gain "This creature can't attack unless you pay {4}."
[–1]: Each opponent exiles a card from their hand, a nonland permanent they control, and the top card of their library.
[–3]: Target opponent gets an emblem with "Spells you cast cost {1} more to cast."
[–10]: Put any number of permanent cards from your hand, graveyard, or exiled with Karn onto the battlefield under your control.
Loyalty:
6
Angel of Dismay

Angel of Dismay {2}{W}{W}

Creature - Angel
Flying
When Angel of Dismay enters the battlefield, put a -1/-1 counter on each tapped creature you don't control.
Creatures you don't control with -1/-1 counters on them can't attack or block unless their controller pays {2} for each of those creatures.
3/4
Caravan Skyrider

Caravan Skyrider {2}{W}

Creature - Human Nomad
Flying
Caravan Skyrider gets +1/+0 and has vigilance as long as you control another Human.
The shadow of their mounts are a welcome shade, a sign that the nomads are watched over.
2/1
Clarify

Clarify {X}{W}

Sorcery
Destroy X target enchantments.
"Magic must be cleansed from Vastuum if we are to survive."
—Scholar of Amatun
Convoy Emissary

Convoy Emissary {1}{W}

Creature - Human Nomad
When Convoy Emissary enters the battlefield, choose one —
• Create a 1/1 white Human Nomad creature token with lifelink.
• Search your library for a Human card, reveal it, then shuffle your library and put that card on top of it.
1/1
Convoy Skywatch

Convoy Skywatch {3}{W}

Creature - Human Nomad
Flying
Other Humans you control get +1/+1.
Griffins are one of the few allies nomads have when traveling deep in the deserts.
2/2
Crusader of Vaya

Crusader of Vaya {2}{W}

Creature - Vampire Cleric
Whenever Crusader of Vaya attacks, choose one —
• Tap target creature you don't control.
• Put a -1/-1 counter on target tapped creature you don't control.
3/1
Deem Flawed

Deem Flawed {1}{W}

Instant
Put two -1/-1 counters on target attacking or blocking creature.
The Faultless understand that to survive there must be no weakness. Imperfection brought Vastuum to its knees, and only sublimity can help it to its feet.
Disciple of the Faultless

Disciple of the Faultless {2}{W}

Creature - Vampire Knight
When Disciple of the Faultless enters the battlefield, you may put a -1/-1 counter on target creature with power 4 or greater.
The surviving vampires joined forces with Vaya, exterminating imperfection from the world.
3/2
Dove of the End

Dove of the End {W}

Creature - Bird
Flying
{6}{C}: Creatures you control gain flying until end of turn.
Hope springs forth, even now.
1/1
Downcast Elder

Downcast Elder {1}{W}

Creature - Human Cleric
Whenever Downcast Elder attacks, you may waste a nonwastes land you control. If you do, create a 1/1 white Human Nomad creature token with lifelink.
2/2
Enrobe in Light

Enrobe in Light {3}{W}

Enchantment - Aura
Enchant creature
When Enrobe in Light enters the battlefield, tap all creatures your opponents control.
Enchanted creature gets +2/+2.
As the gnolls gathered to attack, Karn witnessed a blazing display of Luma's Elestral heritage.
Fall of Aethanis

Fall of Aethanis {1}{W}{W}

Sorcery
Destroy all creatures.
Waste all lands you control.
Aethanis died the moment Nvia directed the Source inwards, crippling Vastuum in the process.
Guardian-Wing Angel

Guardian-Wing Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Other creatures you control have vigilance.
Tap two other untapped creatures you control: Guardian-Wing Angel gains indestructible until end of turn.
4/4
Haven Scout

Haven Scout {W}

Creature - Human Nomad Scout
First strike
Whenever another Human enters the battlefield under your control, Haven Scout gets +1/+1 until end of turn.
Just as the sun never truly rests, neither must the nomads.
1/1
Initiator of the Flawed

Initiator of the Flawed {2}{W}

Creature - Vampire Cleric
Whenever a creature an opponent controls deals damage to you or a planeswalker you control, put a -1/-1 counter on that creature.
Some whisper that The Faultless are just a cult to nourish the last surviving vampires. There may be some truth to this.
2/3
Isolation Zone

Isolation Zone {2}{W}{W}

Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield.
Luma's Kindred

Luma's Kindred {2}{W}

Creature - Human Nomad
Luma arrived on Vastuum as a child, rescued from the desert by the convoy who would become her family.
Each day she looks at the stars only she can see and knows she could leave this failing plane, but doesn't.
2/4
Niomi's Herald

Niomi's Herald {W}

Creature - Human Nomad
{4}{W}, {T}: Create a 1/1 white Human Nomad creature token with lifelink.
As unofficial leader of the nomadic human settlements, Niomi's followers often travel huge distances to help other struggling convoys.
2/1
Niomi, Pathwarden

Niomi, Pathwarden {3}{W}{W}

Legendary Creature - Human Nomad
As long as you control two other Humans, you can't lose the game and your opponents can't win the game.
{6}{W}: Create two 1/1 white Human Nomad creature tokens with lifelink.
4/4
Nomad's Companion

Nomad's Companion {1}{W}

Creature - Cat
First strike
Whenever Nomad's Companion deals combat damage to a player, you may exile target card from that player's graveyard.
Cats are useful enough, and no nomad will turn down a companion.
2/2
Nomadic Enforcer

Nomadic Enforcer {3}{W}

Creature - Human Nomad
When Nomadic Enforcer enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn.
Many dangers threaten Niomi's convoys. Her people are not unprepared.
3/3
Oasis Shepherd

Oasis Shepherd {3}{W}{W}

Creature - Angel
Flying, vigilance
Oasis Shepherd's power and toughness are each equal to the number of creatures you control.
Faith made manifest. Hope made real.
*/*
Overcome the Dunes

Overcome the Dunes {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
There will be no righteous charge or heroic last stand. All that remains is one day after another, and the courage to go on.
Preserve Every Life

Preserve Every Life {W}

Sorcery
Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Salvage {3}
One little life. Meagre. Pointless. The only thing worth fighting for.