Magic Villains

Magic Villains contains 275 cards.
Released: 2017-08-06
Ambush Architect

Ambush Architect {1}{W}

Creature - Kor Scout
First strike
Whenever you cast a Trap spell, untap all creatures you control.
The Kor have a rich history of being trappers, starting with the three gods who were once trapped by the lithomancer.
2/1
Arbiter of Sanctions

Arbiter of Sanctions {2}{W}{W}

Creature - Angel
Flying
Each player can't draw more than one card each turn.
Each player can't cast more than one spell each turn.
4/4
Bolgrim Outrider

Bolgrim Outrider {1}{W}

Creature - Dwarf Minion
When Bolgrim Outrider dies, you gain 3 life.
The borders of the great city are fraught with danger. That's why patrol dwarfs ride on an emergency food source.
3/1
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Master Sarru's formidable lithomancy display stopped Nahiri in her tracks.
Consortium Astrolabe

Consortium Astrolabe {2}{W}{W}

Artifact
Machinate{T}, Tap another untapped artifact you control: Exile another target artifact or creature you control. Return it to the battlefield under your control at the beginning of the next end step.
None but the Malefactor himself knows fully what the device is tracking.
Defiant Strike

Defiant Strike {W}

Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
The deputy attempted to cuff McCoy while the ex-sheriff slept. He didn't remember that McCoy slept with blades under his cot until he felt them in his chest.
Doharum Retainers

Doharum Retainers {1}{W}

Creature - Dwarf Minion
When Doharum Retainers dies, create a 0/2 colorless Wall artifact creature token with defender.
Whether guarding stashes or secrets, the Order of Stone is infamous for providing multiple layers of security.
2/1
Equity

Equity {1}{W}

Sorcery
If you control fewer lands than target opponent, search your library for a Plains card, put it onto the battlefield, and shuffle your library. If you control fewer creatures, create a 1/1 white Minion creature token. If you have fewer cards in hand, draw a card.
Esper Evangel

Esper Evangel {4}{W}{W}

Artifact Creature - Angel
Flying, vigilance
Machinate{T}, Tap another untapped artifact you control: Create a 1/1 white Minion creature token.
"Look to the angels and their patient work, Tezzeret, and see the fastidiousness you lack."
— Amalet Pannex
4/4
Ether Strix

Ether Strix {W}

Artifact Creature - Bird
Flying
Machinate{T}, Tap another untapped artifact you control: Tap target nonartifact creature.
The ever-watchful eyes of the Infinite Consortium make any attempts of sedition impossible.
1/1
Ethereal Cathar

Ethereal Cathar {3}{W}

Creature - Spirit Soldier
Possess
Prevent all combat damage your possessions would deal to Ethereal Cathar.
Geists of the cathars who discovered Tibalt's cruelty still haunt his desecrated home.
3/2
Ethergraft Commando

Ethergraft Commando {1}{W}

Artifact Creature - Human Soldier
When Ethergraft Commando enters the battlefield, attach target Equipment you control to it.
She's never seen a weapon she didn't like.
2/2
Ethersworn Abdicator

Ethersworn Abdicator {2}{W}

Artifact Creature - Vedalken Cleric
Machinate{T}, Tap another untapped artifact you control: You gain 2 life.
The most devout on Esper receive etherium but refuse to use it, viewing their restraint as a prerequisite for absolution.
2/3
Expendable Goonsquad

Expendable Goonsquad {1}{W}

Enchantment
Minion creatures you control get +1/+1.
{1}{W}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
"Now come along nicely. We mustn't keep Master Sarru waiting."
Feign Frailty

Feign Frailty {2}{W}

Instant - Trap
If an opponent cast a spell with converted mana cost 4 or greater this turn, you may pay {W} rather than pay this spell's mana cost.
Creatures you control gain indestructible until end of turn.
Frontier Justice

Frontier Justice {2}{W}

Sorcery
Destroy target tapped creature.
"Gordon McCoy, I find you guilty of slaughtering a herd of unicorns. I sentence you to hang from the neck until dead."
— Judge Perkins
Gift of the Dohar

Gift of the Dohar {2}{W}

Artifact
When Gift of the Dohar enters the battlefield, exile target nonland permanent an opponent controls until Gift of the Dohar leaves the battlefield.
The Dohar, a powerful ancient race worshiped on Doharum, shared a sliver of their knowledge with Nahiri. It was enough.
Gilded Adornment

Gilded Adornment {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
Leaders of Doharum's Order of Stone fully enjoy the opulence of their station.
Gordon McCoy

Gordon McCoy {2}{W}{W}

Legendary Creature - Human Archer
Vigilance
{1}{W}, {T}: Gordon McCoy deals damage to target attacking or blocking creature equal to the number of attacking or blocking creatures you control.
"You best leave while you can Tibalt. My whole town got their arms trained on you."
— Gordon McCoy, Sheriff of Guthram Springs
3/3
Guthram Shepherd

Guthram Shepherd {1}{W}

Creature - Human Minion
Making a life on Lorado ain't a simple task. It takes skill, grit, know-how, and more than a little luck. But those out there relish it. They say a hard day's work tending a flock is its own reward.
1/4
Hada Acolyte

Hada Acolyte {3}{W}{W}

Creature - Kor Cleric
Flash
When Hada Acolyte enters the battlefield, prevent all combat damage other creatures would deal this turn.
"Do not fear if you perform evil acts. The great evils yet to come make our transgressions noble in the eyes of our offspring."
2/1
Hook Line

Hook Line {X}{W}

Instant - Trap
If an opponent controls an attacking creature with power 4 or greater, you may pay {W} rather than pay this spell's mana cost. If you do, X is the greatest power among attacking creatures.
The next X damage that would be dealt to you is dealt to target opponent instead.
Knight of the Eclipse

Knight of the Eclipse {3}{W}

Creature - Human Knight
Flash
First strike
When Knight of the Eclipse enters the battlefield, other creatures you control gain first strike until end of turn.
"I will lead you into the shadows."
3/1
Kor Swordsman

Kor Swordsman {W}

Creature - Kor Soldier
Kor Swordsman gets +1/+2 as long as it's equipped.
"Nahiri herself bestowed this steel upon me. I will be worthy of her attention."
2/1
Nahiri's Acolyte

Nahiri's Acolyte {1}{W}

Creature - Kor Scout
As long as Nahiri's Acolyte is equipped, it gets +1/+1 and has lifelink.
"You would forsake us, all our years adventuring together, to scamper after a lithomancer who doesn't even recognize you exist? Go then. 'Tis a fool's errand."
— Feivi, Ondu relic hunter
2/2