Wizards Play Network

Wizards Play Network contains 45 cards.
Released: 2008-10-01
Sprouting Thrinax
Wizards Play Network
21 (special)
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Sprouting Thrinax {B}{R}{G}

Creature - Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
3/3
Woolly Thoctar
Wizards Play Network
22 (special)
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Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Path to Exile
Wizards Play Network
24 (special)
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Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Hellspark Elemental
Wizards Play Network
25 (special)
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Hellspark Elemental {1}{R}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R}
3/1
Marisi's Twinclaws
Wizards Play Network
26 (special)
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Marisi's Twinclaws {2}{R/W}{G}

Creature - Cat Warrior
Double strike
"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."
2/4
Slave of Bolas
Wizards Play Network
27 (special)
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Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Mycoid Shepherd
Wizards Play Network
28 (special)
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Mycoid Shepherd {1}{G}{G}{W}

Creature - Fungus
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
5/4
Naya Sojourners
Wizards Play Network
29 (special)
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Naya Sojourners {2}{R}{G}{W}

Creature - Elf Shaman
When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G}
The elves had entered a land like an open grave-an act of fortitude or folly?
5/3
Mind Control
Wizards Play Network
30 (special)
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Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
Rise from the Grave
Wizards Play Network
31 (special)
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Rise from the Grave {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
Kor Duelist
Wizards Play Network
32 (special)
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Kor Duelist {W}

Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Vampire Nighthawk
Wizards Play Network
33 (special)
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Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Nissa's Chosen
Wizards Play Network
34 (special)
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Nissa's Chosen {G}{G}

Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
2/3
Related card: Nissa Revane
Emeria Angel
Wizards Play Network
35 (special)
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Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3/3
Kor Firewalker
Wizards Play Network
36 (special)
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Kor Firewalker {W}{W}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
2/2
Leatherback Baloth
Wizards Play Network
37 (special)
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Leatherback Baloth {G}{G}{G}

Creature - Beast
Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.
4/5
Hada Freeblade
Wizards Play Network
38 (special)
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Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
0/1
Kalastria Highborn
Wizards Play Network
39 (special)
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Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
2/2
Syphon Mind
Wizards Play Network
40 (special)
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Syphon Mind {3}{B}

Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
When tempers run high, it's easy to lose your head.
Pathrazer of Ulamog
Wizards Play Network
46 (special)
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Pathrazer of Ulamog {11}

Creature - Eldrazi
Annihilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
9/9
Curse of Wizardry
Wizards Play Network
47 (special)
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Curse of Wizardry {2}{B}{B}

Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
"We must all push through the pain to heal our world."
—Ayli, Kamsa cleric
Staggershock
Wizards Play Network
48 (special)
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Staggershock {2}{R}

Instant
Staggershock deals 2 damage to any target.
Rebound
Deathless Angel
Wizards Play Network
49 (special)
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Deathless Angel {4}{W}{W}

Creature - Angel
Flying
{W}{W}: Target creature gains indestructible until end of turn.
5/7
Fling
Wizards Play Network
50 (special)
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Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Sylvan Ranger
Wizards Play Network
51 (special)
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Sylvan Ranger {1}{G}

Creature - Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"Not all paths are found on the forest floor."
1/1