Magic Game Day

Magic Game Day contains 50 cards.
Released: 2007-07-14
Reya Dawnbringer
Magic Game Day
1 (special)
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Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Liliana's Specter
Magic Game Day
2 (special)
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Liliana's Specter {1}{B}{B}

Creature - Specter
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
2/1
Mitotic Slime
Magic Game Day
3 (special)
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Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Memnite
Magic Game Day
4 (special)
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Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Tempered Steel
Magic Game Day
5 (special)
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Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
Treasure Mage
Magic Game Day
6 (special)
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Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
2/2
Black Sun's Zenith
Magic Game Day
7 (special)
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Black Sun's Zenith {X}{B}{B}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Myr Superion
Magic Game Day
8 (special)
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Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast Myr Superion.
5/6
Priest of Urabrask
Magic Game Day
9 (special)
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Priest of Urabrask {2}{R}

Creature - Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
2/1
Stormblood Berserker
Magic Game Day
10 (special)
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Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Menace
1/1
Dungrove Elder
Magic Game Day
11 (special)
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Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Diregraf Ghoul
Magic Game Day
12 (special)
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Diregraf Ghoul {B}

Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2/2
Elite Inquisitor
Magic Game Day
13 (special)
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Elite Inquisitor {W}{W}

Creature - Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
2/2
Zombie Apocalypse
Magic Game Day
14 (special)
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Zombie Apocalypse {3}{B}{B}{B}

Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Strangleroot Geist
Magic Game Day
15 (special)
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Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
2/1
Suture Priest
Magic Game Day
16 (special)
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Suture Priest {1}{W}

Creature - Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1
Pristine Talisman
Magic Game Day
17 (special)
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Pristine Talisman {3}

Artifact
{T}: Add {C}. You gain 1 life.
"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel
Latch Seeker
Magic Game Day
18 (special)
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Latch Seeker {1}{U}{U}

Creature - Spirit
Latch Seeker can't be blocked.
3/1
Killing Wave
Magic Game Day
19 (special)
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Killing Wave {X}{B}

Sorcery
For each creature, its controller sacrifices it unless they pay X life.
Magmaquake
Magic Game Day
20 (special)
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Magmaquake {X}{R}{R}

Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
Mwonvuli Beast Tracker
Magic Game Day
21 (special)
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Mwonvuli Beast Tracker {1}{G}{G}

Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
2/1
Cryptborn Horror
Magic Game Day
22 (special)
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Cryptborn Horror {1}{B/R}{B/R}

Creature - Horror
Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
0/0
Dryad Militant
Magic Game Day
23 (special)
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Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2/1
Firemane Avenger
Magic Game Day
24 (special)
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Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3/3
Zameck Guildmage
Magic Game Day
25 (special)
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Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2