Legends contains 310 cards.
Released: 1994-06-10

Abomination {3}{B}{B}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.

Blight {B}{B}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"'War is no picnic,' my father liked to say. But the Ants seemed to disagree." —General Chanek Valteroth
Chains of Mephistopheles

Chains of Mephistopheles {1}{B}

If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they put the top card of their library into their graveyard.
Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
"Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.

Darkness {B}

Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride,/ And hug it in my arms." —William Shakespeare, Measure for Measure
Demonic Torment

Demonic Torment {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
"The highway of fear is the shortest route to defeat."
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Ghosts of the Damned

Ghosts of the Damned {1}{B}{B}

Creature - Spirit
{T}: Target creature gets -1/-0 until end of turn.
The voices of the dead ring in the heart long after they have faded from the ears.
Giant Slug

Giant Slug {1}{B}

Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
Glyph of Doom

Glyph of Doom {B}

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
"He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . ." —William Faulkner

Greed {3}{B}

{B}, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed." —Tao Tê Ching 46
Headless Horseman

Headless Horseman {2}{B}

Creature - Zombie Knight
". . . The ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ." —Washington Irving, The Legend of Sleepy Hollow
Hell Swarm

Hell Swarm {B}

All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.

Hellfire {2}{B}{B}{B}

Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
"High on a throne of royal state . . . insatiate to pursue vain war with heav'n." —John Milton, Paradise Lost
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
You might leave here, Chenndra, should another take your place . . . .
Horror of Horrors

Horror of Horrors {3}{B}{B}

Sacrifice a Swamp: Regenerate target black creature.
"And a horror of outer darkness after,/
And dust returneth to dust again." —Adam Lindsay Gordon, The Swimmer

Imprison {B}

Enchantment - Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Infernal Medusa

Infernal Medusa {3}{B}{B}

Creature - Gorgon
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Jovial Evil

Jovial Evil {2}{B}

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."
Lesser Werewolf

Lesser Werewolf {3}{B}

Creature - Werewolf
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same.