Introductory Two-Player Set

Introductory Two-Player Set contains 57 cards.
Released: 1996-12-31
Alabaster Potion
Introductory Two-Player Set
1 (common)
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Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Battering Ram
Introductory Two-Player Set
2 (common)
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Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat.
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Bog Imp
Introductory Two-Player Set
3 (common)
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Bog Imp {1}{B}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Wraith
Introductory Two-Player Set
4 (uncommon)
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Bog Wraith {3}{B}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
3/3
Circle of Protection: Black
Introductory Two-Player Set
5 (common)
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Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Introductory Two-Player Set
6 (common)
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Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Clockwork Beast
Introductory Two-Player Set
7 (rare)
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Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
0/4
Cursed Land
Introductory Two-Player Set
8 (uncommon)
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Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual
Introductory Two-Player Set
9 (common)
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Dark Ritual {B}

Instant
Add {B}{B}{B}.
Detonate
Introductory Two-Player Set
10 (uncommon)
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Detonate {X}{R}

Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate
Introductory Two-Player Set
11 (common)
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Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Durkwood Boars
Introductory Two-Player Set
12 (common)
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Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—Mark 5:13
4/4
Elven Riders
Introductory Two-Player Set
13 (uncommon)
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Elven Riders {3}{G}{G}

Creature - Elf
Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Sometimes it is better to be swift of foot than strong of swordarm."
—Elven proverb
3/3
Elvish Archers
Introductory Two-Player Set
14 (rare)
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Elvish Archers {1}{G}

Creature - Elf Archer
First strike
I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"
2/1
Energy Flux
Introductory Two-Player Set
15 (uncommon)
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Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Feedback
Introductory Two-Player Set
16 (uncommon)
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Feedback {2}{U}

Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Fireball
Introductory Two-Player Set
17 (common)
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Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Forest
Introductory Two-Player Set
18 (basic)
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Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Glasses of Urza
Introductory Two-Player Set
21 (uncommon)
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Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Grizzly Bears
Introductory Two-Player Set
22 (common)
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Grizzly Bears {1}{G}

Creature - Bear
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
Healing Salve
Introductory Two-Player Set
23 (common)
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Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Hill Giant
Introductory Two-Player Set
24 (common)
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Hill Giant {3}{R}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Ironclaw Orcs
Introductory Two-Player Set
25 (common)
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Ironclaw Orcs {1}{R}

Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
2/2
Island
Introductory Two-Player Set
26 (basic)
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Island

Basic Land - Island
({T}: Add {U}.)
Jayemdae Tome
Introductory Two-Player Set
29 (rare)
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Jayemdae Tome {4}

Artifact
{4}, {T}: Draw a card.