Hollows of Lordran

Hollows of Lordran contains 254 cards.
Released: 2018-01-21
A Knight's Protection

A Knight's Protection {1}{W}

Sorcery
Search your library for a Knight creature card and reveal it, put that card into your hand, then shuffle your library. You gain 4 life.
Artorias preferred the companionship of his wolf Sif to that of a fellow knight.
Astora Elite

Astora Elite {2}{W}

Creature - Human Knight
Astora Elite has first strike as long as its attacking.
Astora knights make frequent pilgrimages across Lordran, seeking challenges to test the sharpness of their blades and the strength of their holy vows.
3/1
Astora Outcast

Astora Outcast {2}{W}{W}

Creature - Human Knight
Whenever Astora Outcast attacks, tap target creature an opponent controls.
Hollow
3/3
Asylum Imprisonment

Asylum Imprisonment {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
"...The Undead are led north, locked away to await the end of the world..."
Balder Knight

Balder Knight {3}{W}

Creature - Zombie Knight
Balder Knight gets +2/+0 as long as you control another Zombie.
"Regrettably, no one can access the holy parish north of here. The place has become infested with Hollows."
—Petrus, Thorolund Cleric
2/4
Bell Gargoyles

Bell Gargoyles {4}{W}

Artifact Creature - Gargoyle
Flying, vigilance
The Undead pilgrimage is a gauntlet of challenges, testing the strength of the Undead who come to Lordran. The first challenge is to defeat the animated gargoyles of the Undead Parish.
3/3
Bonfire Keeper

Bonfire Keeper {W}

Creature - Human Cleric
When Bonfire Keeper enters the battlefield, put a +1/+1 counter on another target creature you control.
Hollow
1/1
Chosen by the Lords

Chosen by the Lords {2}{W}

Sorcery
Choose target creature you control. Tap all other creatures. Put a +1/+1 counter on the chosen creature for each creature tapped this way.
"And so you are chosen, to succeed the great Lord Gwyn and all the others."
Cursed Knight

Cursed Knight {1}{W}

Creature - Human Knight
Hollow
"...Amongst the living are seen, carriers of the terrible Undead curse..."
3/1
Darkmoon Deterrence

Darkmoon Deterrence {2}{W}

Instant
Destroy target attacking or blocking creature. Scry 1.
"Thy transgression shall not go unpunished."
Elite Captain

Elite Captain {2}{W}{W}

Creature - Human Knight
When Elite Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
"You learn to rely on others when you've fended off as many Hollow attacks as I have."
3/3
Endless Encounters

Endless Encounters {3}{W}

Sorcery
Create two 1/1 white Zombie Soldier creature tokens.
Put Endless Encounters on top of its owner's library, then that player journeys.
Face the Impossible

Face the Impossible {W}

Instant
Target creature gets +2/+2 until end of turn. If it's attacking, untap it.
The Undead flock to Lordran, chasing a legend that gives hope for a cure to their curse. Yet in Lordran they will face dangers even greater than their curse.
Fade to Ash

Fade to Ash {2}{W}

Instant
Exile target artifact or enchantment.
"...But soon, the First Flame will fade, and only darkness will remain. Even now there are only embers, and man sees not light, but only endless nights..."
Gargoyle Helm

Gargoyle Helm {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {2}
"Any fool can defeat the gargoyles. Just you wait for the next challenge."
Gwyn's Defeat

Gwyn's Defeat {5}{W}{W}

Instant
Exile target attacking or blocking creature. If your life total is less than your starting life total, your life total becomes equal to your starting life total.
"You shall take Gwyn's place, to renew the First Flame and reverse the Undead curse."
Gwyn's Silver Knight

Gwyn's Silver Knight {3}{W}

Creature - Human Knight
Vigilance
Gwyn's Silver Knight gets +1/+1 for each creature you control.
When Gwyn left to link the First Flame, his knights stayed behind to guard the gods' city.
0/0
Gwynevere's Benediction

Gwynevere's Benediction {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each permanent attached to it and has lifelink.
"Thou hast journey'd far, and overcome much, Chosen Undead. Come hither and receive the sun's blessing."
Designed by Calibur
Havel, the Rock

Havel, the Rock {3}{W}{W}

Legendary Creature - Human Knight
When Havel, the Rock enters the battlefield, attach any number of Equipment you control to it.
Hollow
5/5
Heavy Iron Armor

Heavy Iron Armor {1}{W}

Artifact - Equipment
Double equipped creature's toughness.
Equip {2}
"In this dangerous place, you rush in like a naked babe and you'll be skinned alive. Best armor up."
Hollowed Hero

Hollowed Hero {1}{W}

Creature - Zombie Soldier
{2}{W}, {T}: Tap target creature.
A chance few strong-willed Undead maintain a part of themselves when they inevitably rise as a Hollow.
1/3
Imprisoned Hollow

Imprisoned Hollow {W}

Creature - Zombie Soldier
"...Yet only in the ancient legends is it stated—that one day an Undead shall be chosen, to leave the asylum in pilgrimage to the land of ancient lords."
—The Legend of the Chosen Undead
0/4
Injured Paladin

Injured Paladin {1}{W}

Creature - Human Knight
When Injured Paladin dies, you gain 2 life.
"I failed in my quest... I thought I could be a hero, but I was mistaken."
2/1
Jolly Cooperation

Jolly Cooperation {2}{W}

Instant
Two target creatures each gain double strike until end of turn.
"Our fates appear to be intertwined. Why not help one another on this lonely journey?"
—Solaire of Astora
Last Hope

Last Hope {2}{W}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures.
In fear of the coming darkness, Gwyn sacrificed himself to the First Flame, to maintain the world that he had built.