Ruins of Doharum

Ruins of Doharum contains 254 cards.
Released: 2018-08-30
Ancient Covenant

Ancient Covenant {3}{W}{W}

Enchantment
As long as you control a creature, you can't lose the game and your opponents can't win the game.
Seal—{W}{W}, Sacrifice three permanents.
Arduous Journey

Arduous Journey {W}

Instant
Return target creature you control to its owner's hand.
Draw a card.
In penitence, Nahiri took the pilgrimage to Ledaru, only to find the path barred.
Ashkal Lookout

Ashkal Lookout {2}{W}

Creature - Bird Soldier
Flying
Whenever Ashkal Lookout attacks, untap target creature you control.
2/1
Awe for the Dohar

Awe for the Dohar {2}{W}

Sorcery
Tap up to three target creatures. You gain 1 life for each tapped creature on the battlefield.
Seal {1}{W}
Azelduum Gatekeepers

Azelduum Gatekeepers {1}{W}{W}

Creature - Dwarf Soldier
Vigilance
Whenever you secure a Structure, prevent all damage that would be dealt to target creature this turn.
"Norgrod felled, Bolgrim twisted. We stand as the guardians of the last great stronghold of Doharum."
3/3
Bastion Defender

Bastion Defender {W}

Creature - Dwarf Soldier
Bastion Defender can't attack unless you control an artifact.
Adapted to the inhospitable terrain of the Gnarled Mountains, dwarves make short work of any invaders who travel too close to their strongholds.
2/2
Chthonic Wastemaker

Chthonic Wastemaker {5}{W}{W}

Creature - Horror
When Chthonic Wastemaker enters the battlefield, exile all tapped creatures.
Each day Heda prayed for some sort of comfort in the barren wasteland: food, shelter, water. But only when she prayed for death were her prayers answered.
5/5
Desolation Priest

Desolation Priest {1}{W}

Creature - Human Cleric
{A}{A}: Exile target creature. Return it to the battlefield at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
3/1
Dune Watcher

Dune Watcher {W}

Creature - Human Scout
{4}{W}: Creatures you control get +1/+1 until end of turn.
Suran nomads have a complex chain of outposts to warn caravans of potential danger.
1/1
End of Civilization

End of Civilization {4}{W}{W}

Sorcery
Destroy all nonartifact, nonland permanents.
"The Dohar's legacy surrounds us. What will we leave when we are gone?"
—Tarasius, Tel'tor archivist
High Priestess of Urukh

High Priestess of Urukh {2}{W}

Creature - Human Cleric
When High Priestess of Urukh enters the battlefield, you may put a -1/-1 counter on target tapped creature.
Creatures your opponents control with counters on them can't attack or block and their activated abilities can't be activated.
2/2
Humble the Immense

Humble the Immense {1}{W}

Sorcery
Put three -1/-1 counters on target creature with toughness 4 or greater.
We are the masters of our world and will not bow to bygone creations.
—Scarzen, Urukh Justicar
Lithomancy Adept

Lithomancy Adept {1}{W}

Creature - Dwarf Artificer
{A}, {T}: Tap target creature.
"Our forefathers learned lithomancy from the ancient masters of this world, and the stone of our blood sings in its magic."
2/2
Meditations of Stone

Meditations of Stone {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control and +1/+1 for each artifact you control.
Aeons have passed, yet some fragments of the Dohar's tradition survive.
—Nahiri
Merkym Survivors

Merkym Survivors {1}{W}

Creature - Human Nomad
When Merkym Survivors dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.
After the razing of Merkym, all they had left was each other. That too went away in time.
2/2
Nahiri, the Weary

Nahiri, the Weary {2}{W}{W}

Legendary Planeswalker - Nahiri
[+1]: Until your next turn, up to one other target permanent gains indestructible.
[–3]: Create a colorless artifact token named Hedron Vault with "When Hedron Vault enters the battlefield, exile target nonland permanent an opponent controls until Hedron Vault leaves the battlefield."
[–6]: Each player chooses from among the other nonartifact permanents they control a creature, an enchantment, and a land, then sacrifices the rest.
Loyalty:
4
Oasis Wayfinder

Oasis Wayfinder {1}{W}

Creature - Human Nomad
Whenever Oasis Wayfinder deals combat damage to a player, you may put a creature card with power 2 or less from your hand onto the battlefield.
Drifting on searing winds, she searches for safety for her caravan.
2/1
Radiant Glow

Radiant Glow {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. If Radiant Glow was sealed, they also gain lifelink until end of turn.
Seal {3}{W}
Rebuff the Sinful

Rebuff the Sinful {1}{W}

Instant
Distribute two -1/-1 counters among any number of attacking or blocking creatures. Until end of turn, prevent all damage that would be dealt by creatures with -1/-1 counters on them.
With no higher power to draw from, the few clerics of Doharum use the light of their own souls to combat the darkness.
Roaming Sentinels

Roaming Sentinels {3}{W}{W}

Sorcery
Create a 4/4 colorless Drone artifact creature token with flying.
Seal {2}{W}{W}
Sand Sentinel

Sand Sentinel {2}{W}

Creature - Spirit
Sand Sentinel has flying as long as you've cast an artifact this turn.
Summoned from the time before the cataclysm, it still wanders the ruins of its masters.
3/2
Scouring Winds

Scouring Winds {X}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature with converted mana cost X or less.
Anything exposed to the mana-infused sandstorms of Doharum for too long will eventually fade away.
Shelter in the Wastes

Shelter in the Wastes {2}{W}

Instant
Create two 1/1 white Nomad creature tokens.
If you control a Structure, creatures you control gain indestructible until end of turn.
Souls of the Lost

Souls of the Lost {3}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying. If you control an artifact, you gain 3 life.
Some say this world once had angels, but they must have felt the despair of this hopeless place and left for the next world.
—Cyrus, Suran heretic
Stoneforge Paragon

Stoneforge Paragon {W}{W}

Creature - Human Soldier
{A}: Until end of turn, Stoneforge Paragon gains your choice of first strike, lifelink, or vigilance.
"As the Dohar coated the world in stone to protect it, so too does he coat himself in stone to protect those he calls family."
—Nahiri
3/2