Ankheret

Ankheret contains 264 cards.
Released: 2016-12-08
Ainok Vanguard

Ainok Vanguard {W}

Creature - Hound Soldier
Ainok Vanguard gets +0/+1 as long as you control another Hound.
The pups chosen to lead the Ainok vanguard are taken from the litter and raised alone. The skills they develop in surviving by themselves later prove useful when rejoining the battalion.
2/1
Atun's Steward

Atun's Steward {3}{W}{W}

Creature - Angel
Flying
When Atun's Steward enters the battlefield, other creatures you control get +1/+1 until end of turn.
Atun's angels are more diplomats than warriors, negotiating with Nutkeb, god of the sky and earth, a cloud-free passage for the sun.
4/3
Atun, God of the Sun

Atun, God of the Sun {2}{W}{W}

Legendary Enchantment Creature - God
Lifelink, indestructible
Atun, God of the Sun can't attack or block unless he has a +1/+1 counter on him.
Other creatures you control get +1/+1.
4/5
Bonds of Faith

Bonds of Faith {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"To be chained to the gods is to be unchained from mortality."
—Setsuaret, high priest of Atun
Boon Magnification

Boon Magnification {1}{W}

Enchantment
Each enchanted creature you control has vigilance and gets +1/+1 for each Aura attached to it.
"Not all treasures can be stolen."
—Tamiyo, to Dack
Champion of Ainorek

Champion of Ainorek {2}{W}

Creature - Hound Soldier
"The ainok are perhaps the best warriors in all of Ankheret, yes, but they lack the virtue of mercy."
—Pharaoh Nimseput
3/2
Divine Revelation

Divine Revelation {W}

Sorcery
As an additional cost to cast this spell, pay {3} or reveal a Spirit, Angel, and/or God card from your hand.
Creatures you control get +2/+2 until end of turn.
Duality of Purity

Duality of Purity {2}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy up to two target artifacts and/or enchantments.
An opponent chooses one —
• They create a 1/1 white Human creature token.
• They gain 5 life.
Exodus Pilgrim

Exodus Pilgrim {1}{W}

Creature - Human Nomad
Worship {1}{W}
When Exodus Pilgrim worships a creature you own, you may exile Exodus Pilgrim and/or that creature. Return all cards exiled this way to the battlefield under your control at the beginning of the next end step.
2/2
Face the Truth

Face the Truth {W}

Sorcery
Exile target enchantment on the battlefield or enchantment card in a graveyard.
"Remove the mask of lies and behold the face of truth."
—Anedjib, Sun's Prophet
Fervent Charioteer

Fervent Charioteer {2}{W}

Creature - Human Soldier
Worship {1}{W}
Fervent Charioteer has first strike as long as it's devout.
2/3
Floodplain Farmers

Floodplain Farmers {W}

Creature - Human
Worship {W}
"They say the Iteru floods from the tears of the gods. Tears of joy or sorrow, I wonder?"
1/1
Glintsand Lammasu

Glintsand Lammasu {4}{W}

Creature - Lammasu
Flying
When Glintsand Lammasu enters the battlefield, you gain 3 life.
A feather of its wings is worth more than you could ever imagine, yet only a fool would sell it.
3/3
Ibis Angel

Ibis Angel {4}{W}{W}

Creature - Angel
Flying
Whenever Ibis Angel attacks, create a 1/1 blue Bird creature token with flying for each +1/+1 counter on Ibis Angel.
Whenever Ibis Angel blocks, put a +1/+1 counter on it.
4/4
Lammasu Sentinel Trap

Lammasu Sentinel Trap {4}{W}{W}

Instant - Trap
If an opponent gained control of a permanent you own this turn, you may pay {W} rather than pay this spell's mana cost.
Create a 5/5 white Lammasu creature token with flying, then gain control of all permanents you own.
Monument Building

Monument Building {1}{W}

Enchantment
Monument Building enters the battlefield with a wonder counter on it.
At beginning of your upkeep, you gain 1 life for each wonder counter on Monument Building. Then you may pay {W} for each 1 life gained this way. If you do, put a wonder counter on Monument Building.
"Behold the splendor of our civilization."
—Pharaoh Nimseput
Mortal's Renewal

Mortal's Renewal {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When enchanted creature dies, you gain 4 life.
From life, beauty. From death, meaning.
Nabuto Ambusher

Nabuto Ambusher {3}{W}

Creature - Human Nomad
Vigilance
Worship {1}{W}
To catch a Nabuto off-guard.
—Common expression in Temephis meaning "to do the impossible."
2/4
Name

Name {2}{W}

Creature - Incarnation
{4}{W}, Exile Name from your graveyard: Tap up to five target creatures with different names.
"The first part of the soul shall be Ren the Name, so that mortals may have structure and purpose."
—Book of Histories, Papyrus I
2/2
Opener of the Way

Opener of the Way {3}{W}

Creature - Hound Scout
{3}: Choose target blocked creature. All creatures blocking that creature now block Opener of the Way, then that creature becomes unblocked. Activate this ability only if Opener of the Way is attacking.
2/5
Pack's Sandlancer

Pack's Sandlancer {4}{W}

Creature - Hound Soldier
Flash
When Pack's Sandlancer enters the battlefield, if you control another Hound, Pack's Sandlancer deals 3 damage to target attacking or blocking creature.
3/3
Pharaoh Nimseput

Pharaoh Nimseput {1}{W}{W}

Legendary Creature - Human
At the beginning of each opponent's upkeep, that player chooses a nondevout creature they control. It gains worship {2}. At the beginning of the next end step, the player sacrifices that creature if it has not worshiped Pharaoh Nimseput.
"Bow."
1/4
Priest of Echoes

Priest of Echoes {3}{W}

Creature - Human Cleric
{B}: Target Spirit creature gets +1/+1 until end of turn.
"The dead play a melody as beautiful as life itself. I am merely their instrument."
3/3
Recorder of Stories

Recorder of Stories {1}{W}

Creature - Human Wizard
{1}{U}, {T}, Return a creature you control to its owner's hand: Draw a card, then discard a card. Activate this ability only any time you could cast a sorcery.
"Parchment or stone, ink or blood—there's power in each story remembered, no matter the form.
—Tamiyo
1/2
Reflector Trap

Reflector Trap {5}{W}{W}

Instant - Trap
If an opponent cast a spell or activated an ability during combat this turn, you may pay {2}{W} rather than pay this spell's mana cost.
Prevent all damage that would be dealt to you and permanents you control this turn. If damage is prevented this way, you may have Reflector Trap deal that much damage to target creature.