Fifth Edition

Fifth Edition contains 449 cards.
Released: 1997-03-24
Abyssal Specter

Abyssal Specter {2}{B}{B}

Creature - Specter
Whenever Abyssal Specter deals damage to a player, that player discards a card.
"Mystic shadow, bending near me, /
Who art thou? / Whence come ye?"
—Stephen Crane,
"Mystic shadow, bending near me"
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Ashes to Ashes

Ashes to Ashes {1}{B}{B}

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"Kings and beggars, they end the same—
Surrounded by stench, rot, and blame."
—Aline Corralurn, "Legacy"
Bad Moon

Bad Moon {1}{B}

Black creatures get +1/+1.
Black Knight

Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

Blight {B}{B}

Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Bog Imp

Bog Imp {1}{B}

Creature - Imp
On guard for larger dangers, we underestimated the power and speed of the imp's muck-crusted claws.
Bog Rats

Bog Rats {B}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
Bog Wraith

Bog Wraith {3}{B}

Creature - Wraith
'Twas in the bogs of Cannelbrae
My mate did meet an early grave;
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
Breeding Pit

Breeding Pit {3}{B}

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
The thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Broken Visage

Broken Visage {4}{B}

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Carrion Ants

Carrion Ants {2}{B}{B}

Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
"War is no picnic," my father liked to say. But the ants seemed to disagree.
Cloak of Confusion

Cloak of Confusion {1}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual

Dark Ritual {B}

Add {B}{B}{B}.

Deathgrip {B}{B}

{B}{B}: Counter target green spell.
"Every forest is carpeted with the corpses of a thousand trees."
—Baron Sengir to Autumn Willow

Derelor {3}{B}

Creature - Thrull
Black spells you cast cost {B} more to cast.
"The derelor's greatest contribution to the Ebon Hand was the inspirational effect its creator's execution had upon the other thrull breeders."
—Sarpadian Empires, vol. II
Drain Life

Drain Life {X}{1}{B}

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, the Structure's stability before the damage was dealt, or the creature's toughness.
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
Necromancer's Handbook
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
Evil Presence

Evil Presence {B}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"